![]() ![]() The story that loosely ties these challenges together has a wackier and lighter tone than your typical Zelda adventure, and it’s presented as a simple list of missions rather than the traditional rich explorable overworld. ![]() A single life bar shared between the three of us means mistakes like this could cost the whole group a trip back to the start of the roughly 15-minute dungeons. But we had just as many bumbling failures: when our whole group fell off a highwire while stacked in a totem at The Lady’s Lair because we were too tall to hit a flock of birds that flew at us at a two-person height, it was a hilarious ending for a tense sequence. Riverside’s Secret Fortress, for instance, had my friends quickly build pillars to form a bridge using Water Rods, while I carried a bomb across it to blow up an obstacle ahead. Some more forgettable stages give everybody the same tool, but even those found clever ways to get us to team up. ![]()
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